Like your choices are,Īnd then the scene continues the same way no matter what you said. It also produces kind of a funny result where conversations might pause and wait for your input just to grind free morality points. So, as a game system, it both encourages players to make binary choices with little regard to the kind of character they're playing and encourages developers to only write extreme, polarized binaries in the first place. That kind of system is much more suited to "Mother Teresa or Baby Eating" options, as Zero Punctuation's Yahtzee once put it. It's hard to write a complex moral choice when you have to then figure out which "equally valid" option gets distributed Good Points and which one gets distributed Evil Points. This also frequently happens with Genre Blind villains who leave the hero in an easily defeated Death Trap room. It's also restricting on the kinds of choices you can make, because every choice has to have a consequence on the karma meter. The The villain has become a Karma Houdini. It's a system that discourages actual roleplaying in roleplaying games, in favor of trying to grind karma points by universally making one set of choices. The biggest drawback of karma meters is simply the fact that it does shuffle players into "routes". "I'm gonna 'fix' that spaghetti and reduce it to its original ingredients!" I still think we can discuss more about how the portrayal of dictatorships in media, as "brutal but effective" in contrast to "soft and weak democracies" tends to have negative effects on people, since people in real life crave for "strong man" dictator now, which leads to them supporting many political figures, that they don't really know anything about, other than them being "strong and tough" in their eyes, especially if they don't live in countries, which said political leader basically rules over, like Putin simps or people who now praise Chinese government and how it is "utopia compared to "the West"". I don't really know how it relates to politics in media however. Sten in another "genius", who despite also being portrayed as "pragmatic", constantly complains about the Warden doing stuff, like gathering an army to fight the Darkspawn and the Archdemon, wanting to instead go on their own and kill the Archdemon right then and there. By Mallory Rubin and Joanna Robinson Aug 4, 2023, 7:25pm EDT Amazon Studios We are neither too prejudiced nor prideful It is time for another House of R deep dive into Good Omens Season 2. I remember in Dragon Age: Origins Morrigan was supposed to be "brutaly pragmatic" but her choices and what she wanted the Warden to do always bordered on Stupid Evil that would have only made everything worse (from aggressively being against helping anyone to wanting to leave the village to die, despite it being in our general pragmatic reasons (due to wanting to build the influence and have authority figures that would help us at our side) to want to protect them). Most karma choices in games is between "good and reasonable" and " Stupid Evil", to the point that evil choices are rarely pragmatic.
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